So what the heck is "The Grid" anyway?

"The Grid - The Gateway Drug to Online Strategy Games." ~ QuantumChaos

"The vortex of The Grid sucks you in still - you thought you could escape - buwahahahaha...." ~ Psykosis

"It's kind of like we're all sitting around a dinner table laughing and smiling and every single person has a gun in their coat." ~ OurJake

It's an elaborate system made up of row upon row of perfectly chiseled squares, each ruled by either a fool or master strategian.

Once The Grid deems you worthy, you will be given your very own square. You will rule this square - or see it ruled by another.

Upon entrance, you will notice many other squares, fighting for survival or trying to spawn themselves like amoeba unto the far corners of The Grid. If your spectacles are not too foggy from the freezing air in this wondrous utopia, you will notice a command terminal with many different actions you can take.

Typing Find Me will point you to your square, or give you the option to spawn upon a new square if you don't have one. You will notice, no doubt, 3 letters etched across the surface of your square, spelling out pure gibberish, most likely, to the causal observer. But, hover closer into the thin window separating your physical body from this shell of a reality, and you will see that these same 3 letters actually do carry a meaning...

Updates! more

Welcome to The Grid! 6 columns wide, 150 rows deep (when full), 900 squares overall (when full), updating nearly every second during activity and completing a full turn every 420 seconds (or 7 minutes, also known as Happy Hour by gridders worldwide), The Grid is truly an amazing place! It is run by square-holders and ghosts (those who own no squares). It is easy to begin playing, but difficult to stop. There is no going back now.

Basics

Wealth

Defense

Aggression

Interactions

Misc

BASICS

Spawn: This is every player's first command and the only way to get your first square. more

Find Me / Locate: Helps to locate yourself on The Grid in case you're wondering where your damn square is. more

Gold: The money that you have in your pocket, or on-hand, is listed under the 'Gold' column in the top-right area of the screen. more

Bank: A fairly safe place to store your gold away from thieves or in case you get wiped from The Grid. more

Color: Change the color of your name and your square initials, as well as the color of the borders going around your square(s). more

Energy / Coffee: You need energy to be able to do most things, and the amount of energy you have is listed under the 'Energy' column in the top-right area of the screen. more

Title: Edit your title to give yourself a fancy nickname, which can be seen when hovering over your name on the rankings. more

Trait: Take empire planning to a whole new level by choosing a trait! There are currently 9 available traits: Red, Green, Blue, Yellow, Purple, Orange, Pink, Lime, and Tan. more

Whoami: This command will create a member bio page for you, which you can view when you click your name on the Ranks page. more

Workmode: Wish you could view and play The Grid at work, while not drawing a crowd of curious co-workers around your desk to admire the pretty colors while your boss writes you up for wasting company time? more

Worth: This command is used to show the current value of a player in Grid gold. more

Yak Title: If you rank in the top 3 of Giants you can create a [fancy title here] next to your name in the Yak box! more

WEALTH

Farms: Probably the surest way to make a good living, farms multiply the amount of gold you receive every turn. more

Embassies: Build embassies on other users and extract 5% of their on-hand gold every turn. more

Annex: Any square that has been abandoned by its owner is obtainable, regardless of the proximity to any of your squares, except when the square is in a populated domain in which you own no squares. more

Cities: Each city generates an extra unit on the square on which it resides, every turn. more

Discover: If you are feeling adventurous, discover some new lands within the vast empty Grid! more

Exchange: Cash in some of those unused units for gold. more

Gamble: Long the subject of much controversy, gamble any amount of your on-hand gold at a 50% rate of success. Many users have won millions, but when they couldn't control their greed they swiftly lost everything. more

Loans: Are you poor? If you just answered "Yes", then get ready to sell your soul to the Bank Of The Grid for a lot of quick cash! more

Lotto: Win hundreds of thousands or even millions in gold! All it takes is a winning lotto ticket and a few measly gold to play! more

Roulette: Load up the griddle-gun with 6 bullets and fire away for a 5-in-6 chance to win 20% of your bet, or a 1-in-6 chance that you will lose 100% of your bet. more

Silver: In The Grid, gold is common and can become inflated over time, rendering a small amount of it practically worthless. Silver, however, lives outside of The Grid economy, is much rarer than gold, and can be exchanged for quite a lot of gold. more

Spires: This indicates a special square that was once permanent, but has been transformed into a Spires square, meaning that you can build unlimited farms and cities on it. more

Wizards: No one is complete without one. Wizards are expensive, starting at 5 million gold for the first hire, and doubling in cost for each additional wizard. more

DEFENSE

Shield: A shield will help your squares in battle if attacked by another player directly, increasing your odds of defense by 1. more

Sparta: A good safety measure when you are going to be away from The Grid for a while. Sparta functions as a separate account from your bank. It doesn't actually hold any gold in it, but the idea is to SET it to a number, say, 10,000. Then, if you are attacked and are down to your last single square and unit, your bank will automatically pull out 10,000 gold to purchase 1,000 units on that square (10 energy will be deducted as well) - and you will be able to prolong the battle (even if you are away from The Grid). more

Units: Purchase more units to defend your squares. more

Abandon: Ditch a square when you know you can't defend it in order to gain some cash when another player takes it. more

Permanent Square: It costs one million gold, but once obtained, your future is set. Permanent squares can be located by their double border. more

Walls: Build Walls on your squares for better protection and to keep out intruders. more

Note: There are other commands that can help with defense like traits, graffiti, and headbands.

AGGRESSION

Attack: Attack any opponent's square that is adjacent to your own squares. Squares are comprised of units. Defeat all units on a square to conquer it. more

Bribe: Wizards are one of the main ways to measure the strength of a player because they multiply your profits and units with their sorcery. They are also treacherous creatures and can be bribed on rare occasions. more

Coinshot: With a COINSHOT graffitied on your square, you may use it to attack squares that are further away, breaking down their units by flinging coins at them. more

Havoc: This ancient griefer's command is back! more

Heist: A 1% chance every turn to steal a random amount of gold (up to 25%) from a non-ally's bank. more

Mug: If you rank in the Top 5 of Giants, you can attempt to mug another player who ranks below the Top 5. more

Pop: Pop rebels on squares where there are 10 or more rebels. more

Raze: Conquer an enemy's square, and then destroy farms or cities on that square in order to not only piss off your enemy, but to make some extra gold as well. more

Rebels: When placed on a square, these bad boys drain away a small percentage of that square's units and the owner's 'income gold'. They can be removed for a fee or by a lucky request. more

Reject: Break off an alliance. Why would you ever do this? To steal their gold, of course! more

Revolt: Gridders who have been targeted with rebels can now return the favor. A successfully lead revolt, which is large enough, can potentially mean dozens of new rebels springing up randomly across The Grid in the blink of an eye! more

Siphon: A 10% chance every turn to steal up to 10% (or 5% if you're a ghost) of energy from a non-ally. Wizards increase your stealing success rate by 7% each. more

Steal: A 10% chance every turn to steal up to 80% (or up to 30% if you're a ghost) of on-hand gold from a non-ally. Wizards increase your stealing success rate by 7% each. more

Tribute: See a player with only 1 square? Then you may easily take 10% of their on-hand gold and 0.5% of their bank every turn. more

INTERACTIONS

Alliance: Form alliances with others to raise your clout attribute, which can help your odds in battle. more

Creditcards: Hand credit cards out to other players so that you can extract a card fee of 1% of their bank per turn. more

Deploy: Move units around from any one of your squares to another square, regardless of who owns the destination square. more

Give: Take pity on a poorer Grid user and give them some gold. more

Graffiti: You can attempt to mark up squares across The Grid with grid-graffiti! more

Special Settings: Block players from being able to build embassies on you, etc. more

Switch: This is a fun command that will allow you to switch positions with other squares along your borders. It's also a great way to become mobile, traveling across The Grid by shifting different squares around. more

Whisper: Mutter a private message to another player free from the ears of the public. more

MISC

Auto Banking: Near the end of every turn, 90% of the gold you have on-hand will be auto-deposited into your bank if you have been inactive for more than 7 minutes.

Ban: Ban a player that is cheating by using multiple accounts. That is the intended purpose of this command. more

Bless: Once per turn you have a 1 in 100 chance at blessing every square-holder with a random amount of gold. more

Fire Wizard: Wizards come... and wizards go. Fire a wizard, and get back 70% of the costs that went into purchasing your last wizard, along with full energy to boot. more

Giants: Shows you who the 5 top players are based on unit count. more

Headbands: Are you a one-square kind of player, a rebel, a lone samurai? If so, then headbands will benefit you the most. more

Minigame: The Grid has a minigame! It is basically a race between players to obtain 4 monks, via attacking and/or switching. more

Morale: You can attempt to boost morale on any square you own that has a headband. Odds are 50-50 that you will gain units... or lose some. more

Mute: Shut up a ranting GriddleNoob or troll player. That is the intended purpose of this command. more

Nuke Log: Sometimes your log gets filled up with too much crazy colored text. If you want a clear slate, just nuke it! more

Password: Paranoid that you made your password too weak when you signed up? Then change it! more

Pilgrimage: Many gridders are seeking a higher calling (and a little extra defensive power) by making a pilgrimage from one end of The Grid to the other. Those who succeed will get the special inscription of 'MONK' carved into their most righteous square, which helps to raise their defensive odds in battle. more

Religion: If you have even a griddleseed of faith, you can begin your own religion! There can only be 6 religions total on The Grid, and they can only be formed and led by wise Seers. more

Seers: Every square on The Grid that is perfectly divisible by the number 42 can be made into a Seer square, if the square has first completed a pilgrimage and earned the title of 'Monk'. more

Shortcuts: Displays a list of shortcut commands for no-nonsense gridders who like fast tools. more

Stock Market Exchange (SME): The Stocks page lets players buy and sell stock in each other and in The Grid itself. You cannot attack a player in whom you have purchased stock nor can you give them gold.

Summon Ghost: Allows a player 1 chance in 20, per turn, to summon their favorite ghost from the grave. more

Union: Join or Form a Union to pass on savings to the little guys! more

Voting: The Voting System allows players who own squares to vote on whether they want to disable certain features from the entire Grid or from specific domains. more

Final Thoughts...

The Grid is made up of a very unique, intelligent, and fun community of players. For the most part, everyone gets along well, except, of course, when someone has a bad gambling streak or loses all of his squares to others. We want to keep The Grid a great place for everyone, so any kind of cheating, botting, multiple active accounts, harassment, or profanity will not be tolerated.

In regards to conquering the entire Grid, it is possible to accomplish. Credit will be given to those who are determined enough, and then The Grid will be reset again so that all of the players are on an even playing field.

A player who conquers The Grid will be unable to conquer The Grid again for 3 days since their last conquest, although he may control every obtainable square. He will be able to whisper to himself to create messages in the news feed. A Grid 'Wipe' occurs when the last remaining obtainable square is attacked and conquered, not annexed. A Grid 'Reset' occurs after a 'Wipe', which resets The Grid back to 42 empty squares.

May Your Square Grow Strong And Multiply! Top

Say hi to your friendly rules page editor, popopop! Last updated on May 19, 2024 by TheGridAdmin.