So what the hell is Wirefly, anyway?

“Wirefly - the place you drift into… and never quite leave.”

“Out here, you’re either flying… or floating.”

“Feels like we’re all sharing a drink in the same bar-just waiting to see who draws first.”

Wirefly is a sprawling expanse of sectors scattered across the void - each one claimed, contested, or abandoned to the silence.

When Wirefly takes notice of you, you’ll be dropped into a sector of your own. What happens next is up to you.

All around you, other sectors flicker with activity - some thriving with trade, others bristling with firepower, and many barely holding together. Ships drift between them. Deals are made. Attacks happen fast.

If you look closely, you’ll see the interface - a command console, simple but powerful. Everything you do begins there.

Basics

Wealth

Defense

Aggression

Interactions

Misc

BASICS

Deploy: This is every player's first command and the only way to get your first sector. more

Find Me / Locate: Helps to locate yourself in Wirefly in case you're wondering where your damn sector is. more

Credits: The money that you have in your wallet (or on-hand), is listed under the 'Credits' column in the top-right area of the screen. more

Vault: A fairly safe place to store your credits away from thieves or in case you get wiped from Wirefly. more

Color: Change the color of your name and your sector initials, as well as the color of the borders going around your sector(s). more

Fuel: You need fuel points to be able to do most things, and the amount of fuel points you have is listed under the 'Fuel' column in the top-right area of the screen. more

Title: Edit your title to give yourself a fancy nickname, which can be seen when hovering over your name in the top-right area of the screen. more

Role: Take space-conquest planning to a whole new level by choosing a role! There are 9 available roles: Red, Green, Blue, Yellow, Purple, Orange, Pink, Lime, and Tan. more

Whoami: This command will create a member bio page for you, which you can view when you click your name on the top-right area of the screen. more

Worth: This command is used to show the current value of a player in credits. more

Chat Title: If you rank in the top 3 of Legends you can create a [fancy title here] next to your name in the chat area! more

Drifters: This command is used to show the players who are just drifting in space without sectors. more

WEALTH

Outposts: Probably the surest way to make a good living, outposts multiply the amount of credits you receive every turn. more

Contracts: Make contracts with other players and extract 5% of their income every turn. more

Annex: Any sector that has been abandoned by its owner is obtainable, regardless of the proximity to any of your sectors, except when the sector is in a populated space system in which you own no sectors. more

Arsenals: Each arsenal generates an extra unit on the sector on which it resides, every turn. more

Explore: If you are feeling adventurous, explore some new sectors within the vast empty Space! more

Exchange: Cash in some of those unused units for credits. more

Gamble: Long the subject of much controversy, gamble any amount of your on-hand credits at a 50% rate of success. Many players have won millions, but when they couldn't control their greed they swiftly lost everything. more

Loans: Are you poor? If you just answered "Yes", then get ready to sell your soul to the Vault Of Wirefly for a lot of quick cash! more

Lotto: Win hundreds of thousands or even millions in credits! All it takes is a winning lotto ticket and a few measly credits to play! more

Roulette: Load up your Wirefly-gun with 6 bullets and fire away for a 5-in-6 chance to win 20% of your bet, or a 1-in-6 chance that you will lose 100% of your bet. more

Artifacts: In Wirefly, credits are common and can become inflated over time, rendering a small amount of it practically worthless. Artifacts, however, lives outside of Wirefly economy, is much rarer than credits, and can be exchanged for quite a lot of credits. more

Crew Members: No one is complete without one. Crew Members are expensive, starting at 5 million credits for the first hire, and doubling in cost for each additional Crew Member. You need a Ship before you can start hiring crew members. more

DEFENSE

Shield: A shield will help your sectors in battle if raided by another player directly, increasing your odds of defense by 1. more

Sparta: A good safety measure when you are going to be away from Wirefly for a while. Sparta functions as a separate account from your vault. It doesn't actually hold any credits in it, but the idea is to SET it to a number, say, 10,000. Then, if you are attacked and are down to your last single sector and unit, your vault will automatically pull out 10,000 credits to purchase 1,000 units on that sector (10 fuel points will be deducted as well) - and you will be able to prolong the battle (even if you are away from Wirefly). more

Units: Purchase more units to defend your sectors. more

Abandon: Ditch a sector when you know you can't defend it in order to gain some cash when another player takes it. more

Ship: It costs one million credits, but once obtained, your future is set. Ship sectors can be identified by their double border. more

FORCEFIELD: Build FORCEFIELDs on your sectors for better protection and to keep out intruders. more

Note: There are other commands that can help with defense like roles, tagging, and patches.

AGGRESSION

Raid: Raid any opponent's sector that is adjacent to your own sectors. Sectors are comprised of units. Defeat all units on a sector to conquer it. more

Bribe: Crew Members are one of the main ways to measure the strength of a player because they multiply your profits and units with their skills. They are also not very loyal at times and can be bribed on rare occasions. more

Asteroid Storm: This ancient griefer's command is legendary! more

Heist: A 1% chance every turn to steal a random amount of credits (up to 25%) from a non-ally's vault. more

Mug: No matter how you rank in Legends, you can attempt to mug any other player. more

Trigger: Trigger outlaws in sectors where there are 10 or more outlaws. more

Raze: Conquer an enemy's sector, and then destroy outposts or arsenals on that sector in order to not only piss off your enemy, but to make some extra credits as well. more

Outlaws: When placed in a sector, these bad boys drain away a small percentage of that sector's units and the owner's 'income credits'. They can be removed for a fee or by a lucky request. more

Reject: Break off an alliance. Why would you ever do this? To steal their credits, of course! more

Revolt: Players who have been targeted with outlaws can now return the favor. A successfully lead revolt, which is large enough, can potentially mean dozens of new outlaws springing up randomly across Wirefly in the blink of an eye! more

Siphon: A 10% chance every turn to steal up to 10% (or 5% if you're a drifter) of fuel from a non-ally. Crew members increase your stealing success rate by 7% each. more

Steal: A 10% chance every turn to steal up to 80% (or up to 30% if you're a drifter) of on-hand credits from a non-ally. Crew members increase your stealing success rate by 7% each. more

Bounty: See a player with only 1 sector? Then you may easily take 10% of their on-hand credits and 0.5% of their vault every turn. more

INTERACTIONS

Alliance: Form alliances with others to raise your clout attribute, which can help your odds in battle. more

Creditcards: Hand credit cards out to other players so that you can extract a card fee of 1% of their vault per turn. more

Move: Move units around from any one of your sectors to another sector, or to one of your ally's sectors. more

Give: Take pity on a poorer Wirefly player and give them some credits. more

Tagging: You can attempt to mark up sectors across Wirefly with Wirefly-graffiti known as tagging! more

Special Settings: Block players from being able to build contracts on you, etc. more

Relocate: This is a fun command that will allow you to switch positions with other sectors along your borders. It's also a great way to become mobile, traveling across Wirefly by shifting different sectors around. more

Radio: Mutter a private message to another player free from the ears of the public. more

MISC

Auto-Vaulting: Near the end of every turn, 90% of the credits you have on-hand will be auto-deposited into your vault if you have been inactive for more than 7 minutes.

Pulse: Once per turn you have a 1 in 100 chance at pulsing out rewards to every sector-holder with a random amount of credits. more

Fire: Crew members come... and they go. Fire a crew member, and get back 70% of the costs that went into purchasing your last crew member, along with 100 fuel points to boot (if you were under 100). more

Legends: Shows you who the 5 top players are based on unit count. more

Patches: Are you a one-sector kind of player, a rebel, a lone samurai? If so, then patches will benefit you the most. more

Morale: You can attempt to boost morale on any sector you own that has a Patch. Odds are 50-50 that you will gain units... or lose some. more

Mute: Shut up a ranting WireflyNoob or troll player. That is the intended purpose of this command. more

Nuke Log: Sometimes your log gets filled up with too much crazy colored text. If you want a clear slate, just nuke it! more

Password: Paranoid that you made your password too weak when you signed up? Then change it! more

Apprenticeship/Beacon: Many players are seeking a mission (and a little extra defensive power) by making an apprenticeship from one end of Wirefly to the other. Those who succeed will get the special inscription of 'SENTINEL' tagged into their chosen sector, which helps to raise their defensive odds in battle. more

Oracles: Every sector on Wirefly that is perfectly divisible by the number 42 can be made into an ORACLE sector, if the sector has first completed an apprenticeship and earned the title of 'SENTINEL'. more

Shortcuts: Displays a list of shortcut commands for no-nonsense players who like fast tools. more

Summon Drifter: Allows a player 1 chance in 20, per turn, to summon their favorite drifter from the void. more

Union: Join or Form a Union to pass on savings to the little guys! more

Final Thoughts...

Wirefly is made up of a very unique, intelligent, and fun community of players. For the most part, everyone gets along well, except, of course, when someone has a bad gambling streak or loses all of their sectors to others. We want to keep Wirefly a great place for everyone, so any kind of cheating, botting, multiple active accounts, harassment, or profanity will not be tolerated.

In regards to conquering the entire space map, it may not be possible since the space systems can keep expanding indefinitely. Credit will be given to those who are determined enough to at least take over all of the current owned and explored sectors in existence... but this won't be permanent.

A player who conquers (by raiding, not annexing) all existing owned sectors (AT LEAST 42 OR MORE) will be unable to conquer Wirefly again for 7 days since their last conquest, although they may control every obtainable sector - they won't get credit for it. They will be able to radio to themself to create messages in the news feed.

May Your Sector Grow Strong And Multiply! Top